Hi,
an dieser Stelle möchte ich gern mal das komplette Esper-Gambit aufzeigen.
Die "Limits" haben natürlich erste Priorität. Interessanterweise habe ich mal den Angriffswert der jeweiligen Aktion in Klammern vermerkt. Soweit ich es wusste.^^
Belias
- 1 - Summon Time Remaining < 10 seconds ---> Hellfire (100)
- 2 - If HP < 30% ---> Hellfire (100)
- 3 - If the enemy can absorb fire ---> Attack (61)
- 4 - If the enemy is weak against Fire ---> Painflare (60)
- 5 - If an enemy is spotted ---> Painflare (60)
Mateus
- 1 - Summon Time Remaining < 10 seconds ---> Frostwave (110)
- 2 - If HP < 30% ---> Frostwave (110)
- 3 - If Summoner's HP < 50% ---> Cura (45)
- 4 - If the enemycan absorb Ice ---> Attack (65)
- 5 - If the enemy is weak against Fire ---> Flash-Freeze (66)
- 6 - If an enemy is spotted ---> Flash-Freeze (66)
Shemhazai
- 1 - Summon Time Remaining < 10 seconds ---> Soul Purge (-)
- 2 - If HP < 30% ---> Soul Purge (-)
- 3 - If an enemy is spotted ---> Devour Soul (-)
Hashmal
- 1 - If Summoner's HP < 10% ---> Gaia's Wrath (150)
- 2 - If the enemy can absorb Earth ---> Attack (80)
- 3 - If the enemy is weak against Earth ---> Roxxor (90)
- 4 - If an enemy is spotted ---> Roxxor (90)
Famfrit
- 1 - Summon Time Remaining < 10 seconds ---> Tsunami (200)
- 2 - If HP < 30% ---> Tsunami (200)
- 3 - If the enemycan absorb Water ---> Attack (145)
- 4 - If the enemy is weak against Water ---> Briny Cannonade (140)
- 5 - If an enemy is spotted ---> Briny Cannonade (140)
Adrammelech
- 1 - Summon Time Remaining < 10 seconds ---> Judgement Bolt (120)
- 2 - If HP < 30% ---> Judgement Bolt (120)
- 3 - If Summoner's HP < 50% ---> Curaga (86)
- 4 - If the enemycan absorb Thunder ---> Bio (88)
- 5 - If more than one enemy present ---> Thundara (70)
- 6 - If the enemy is weak against Thunder ---> Flash Arc (72)
- 7 - If an enemy is spotted ---> Flash Arc (72)
Cuchúlainn
- 1 - Summon Time Remaining < 10 seconds ---> Blight (150)
- 2 - Undead ---> Attack (83)
- 3 - If enemy's HP < 100% ---> Malaise (90)
- 4 - If the enemy is spotted ---> Attack (83)
- 5 - If own HP <100% ---> Curaja (145)
Chaos
- 1 - Summon Time Remaining < 10 seconds ---> Tornado (?)
- 2 - If HP < 30% ---> Tornado (?)
- 3 - If the enemy is weak against Light ---> Holy (157)
- 4 - If the enemy is weak against Dark ---> Darkga (130)
- 5 - If the enemy is weak against Fire ---> Firaga (124)
- 6 - If the enemy is weak against Thunder ---> Thundaga (124)
- 7 - If the enemy is weak against Ice ---> Blizzaga (124)
- 8 - If the enemycan absorb Wind ---> Scourge (142)
- 9 - If the enemy is weak against Wind ---> Aeroga (142)
- 10 - If enemy's HP are high ---> Whirlwind (103)
Zalhera
- 1 - If opponent's HP < 30% ---> Condemnation (-)
- 2 - If HP > 80% ---> Kill (-)
- 3 - If an enemy is spotted ---> Shock (153)
- 4 - If own HP < 100% ---> Holy (157)
Zeromus
- 1 - Summon Time Remaining < 10 seconds ---> Big Bang (?)
- 2 - If an enemy is spotted ---> Gravity Well (?)
Exodus
- 1 - Summon Time Remaining < 10 seconds and Exodus Immobilized ---> Meteor (?)
- 2 - If an enemy is spotted ---> Comet (?)
Ultima
- 1 - Summon's and Esper's HP < 30% ---> Eschaton (250)
- 2 - If the enemy can absorb Light ---> Flare (163)
- 3 - If the enemy is weak against Light ---> Redemption (180)
- 4 - If an enemy is spotted ---> Redemption (180)
Zodiark
- 1 - If Summoner under Stone Effect ---> Final Eclipse (50.000HP bei allen Gegnern)
- 2 - If more than one enemy present ---> Scathe (190)
- 3 - If the enemy can absorb Dark ---> Flare (163)
- 4 - If the enemy is weak against Dark ---> Banish Ray (240)
- 5 - If an enemy is spotted ---> Banish Ray (240)
Liebe Grüsse
Henker