Hi, dieser Thread soll sich mit allen künftigen Veränderungen Final Fantasy XIV beschäftigen!
Zu Anfang der, mittlerweile etwas, ältere Changelog.
FINAL FANTASY XIV Version Update (Oct.
* Made an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.
* The chat log will no longer close while entering text during the following processes:
* When viewing a bazaar
* When setting up a bazaar
* During gathering
* During synthesis
* An issue wherein a player would be unable to progress with the quest "Futures Perfect," if they join a party during the cutscene has been addressed.
* An issue wherein a player would be unable to start a levequest if they initiate a teleport at the same time has been addressed.
* Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.
* An issue wherein the FINAL FANTASY XIV client would shut down when a player adds or removes a new party member has been addressed.
* An issue wherein players would take damage when executing a macro command for an area of effect action that is centered on themselves has been addressed.
* An issue wherein messages in tell, party, or linkshell chat would not go through properly has been addressed.
* Implemented a countermeasure for an issue where an item would not display properly under a certain condition.
* A rare issue wherein an item data would get corrupted during a server outage has been addressed.
* * We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down. We are currently in the process of addressing this issue, but until then, we have placed a temporarily restriction on these corrupted items which were being sold by certain players. We will be providing an update on this situation once we have a better idea on when the the actual fix will take place. We deeply apologize for any inconvenience this may have caused.
* An issue wherein the login queue would not work as intended during server congestion has been addressed.
* Implemented a countermeasure to prevent server outages under a certain condition.
* Other miscellaneous issues have been addressed.
* * The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.
Quelle: http://www.ffxivcore.com/
Mögliche Changes, neue Skills und neue Klassen, aus den Game Data Files entnommen:
General
- The ability to toggle helmet display.
- The ability to see DoT damage within your chat log.
- Ifrit and Titan are confirmed. Based on how they're placed in the files it looks like there will be more, but that's just speculation.
- It is likely that the cap will be raised to 75.
- Battle Regimens will deal increased damage along with their special effects.
New Classes
- Currently unimplemented: Arcanist, Assassin, Bard, Enforcer, Fencer, Flayer, Musketeer, Mystic, Samurai, Shepherd, and Stavesman. The classes below are likely to be implemented first. They already have guild marks set aside for them and everything. Arcanist seems most likely to be first.
[Fencer]
- A Disciple of War.
- Their skill is called "Fencing."
- Skilled at parrying (higher parry chance).
- Their weapon deals Piercing damage.
[Enforcer]
- A Disciple of War.
- Their skill is called "Club."
- Their weapon deals Blunt damage.
[Musketeer]
- A Disciple of War.
- Their guild is currently located in Limsa Lominsa.
- Their skill is called "Gunnery."
- Their weapon deals Projectile damage.
[Mystic]
- A Disciple of Magic class.
- Their skill is called "Mysticism."
- Their weapon deals various element damage similar to other magic users. Their primary elements are Fire, Wind, and Lightning (identical to Conjurer), which is actually Astral damage.
[Arcanist]
- A Disciple of Magic that makes use of magic along with mechanics.
- Their guild is currently located in Limsa Lominsa.
- Their magic skill is called "Arcanima."
- Their auto attack is called "Magic Missle", which uses "arcance" magic. Damage type varies with equipped item.
- They can use "Create Distaff" to create Arcane Distaffs and use "Animate Distaff" to animate them, placing them down and activating them. Distaffs are items imbued with power by the arcanist. They can be placed down as traps, arcanima fields, and more. There is a limit number of distaffs that can be placed down per party, and they have a set duration.
- Their actions "Create Distaff" and "Animate Distaff" are similar to "Refill" as Archer or normal attacks as classes. They cost no action points, MP, or TP.
- Their weapon is a combination of a staff and mechanics.
Attached Image: arcanist.jpg
- Their weapon deals various element damage similar to other magic users. Their primary elements are Ice, Earth, and Water (identical to Thaumaturge), which is actually Umbral damage.
[Shepherd]
- A Disciple of the Land class.
- They use an action called "Herd."
Current Classes
[Gladiator]
- Unimplemented skills
* Stroke of Time: "Althyk blesses your sword, dealing fourfold slashing damage to the target. Increases attack power for each enfeebling effect on you. Removes enfeebling effects after execution."
* Inferno Edge: "Create a burst of heat and flame, dealing fire damage to nearby targets."
* Master of Arms: "Apply all you have learned, increasing the affinity of your next action by 25, up to a maximum of 100."
* Battle Calm: "Maintain your composure, increasing attack power and ensuring the success of your next attack."
[Marauder]
- Unimplemented skills
* Godsbane: "Undo what the gods have done, dealing threefold slashing damage and reducing target's resistance to critical hits. Reduces your maximum HP by 2%."
* Whirlwind: "Whirl your axe fiercely, dealing slashing damage to nearby enemies. Consumes TP to increase attack power when below 50% HP."
* Rampage: "Control the momentum of battle, increasing attack power with each successful attack. Ends when an attack is missed."
* Entrench: "Plant your feet firmly, gaining immunity from knock back effects. Inflicts the user with Heavy."
* Retaliation: "Punish oncoming enemies, increasing the chance to counter frontal attacks."
[Archer]
- Unimplemented skills
* Mindscatter: "Aim for the source of the enemy's voice, dealing projectile damage and reducing magic potency."
* Smite: "Aim for the heart, dealing projectile damage and charming the target. Increases attack when attacking from the front."
* Swarmsting: "Loose a hail of arrows, dealing projectile damage. Requires three nocked arrows."
[Pugilist]
- Unimplemented skills
* Steal: "Rifle through an enemy's belongings, stealing an item at random. Chance of success increases when stealthed."
* Shoulder Tackle: "Charge at an enemy with devastating force, dealing blunt damage."
* Asuran Fists: "Throw a flurry of traumitizing blows, dealing eightfold blunt damage. Can only be used while in optimal offensive stance."
[Lancer]
- Unimplemented skills
* Overrun: "Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence."
* Ring of Thorns: "Thrust your polearm in all directions, increasing attack power and dealing piercing damage to nearby targets."
* Onslaught: "Unleash a calculated attack, dealing piercing damage. Amount of TP consumed is dependent on distance to the target."
* Righteousness: "Show an enemy the path to righteousness, dealing piercing damage. Consumes TP to increase attack power."
* Jump: "Leap high into the air, gaining temporary immunity to all attacks."
[Conjurer]
- Unimplemented skills
* Level 38 Reraise: "Revives target upon being KO'd."
* Level 42 Tractor: "Pulls the body of a KO'd target towards the caster."
- Higher ranked elemental skills (levels could be placeholders):
* Level 54 Fire/Aero/Thunder/Water/Stone/Blizzard III.
* Level 62 Burn/Frost/Choke/Rasp/Shock/Drown III.
* Level 72 Fire/Aero/Thunder/Water/Stone/Blizzard IV.
* Level 80 Flare/Freeze/Tornado/Quake/Burst/Flood II.
[Thaumaturge]
- Many more two handed weapons are planned to be implemented.
- Unimplemented skills
* Aspir: replaced with Siphon MP, same description/icon/effect.
* Level 32 Mass Fear: "Causes enemies within area of effect to flee in terror."
* Absorb TP: "Transfers a portion of the target's TP to you."
* Level 38 Soul Ward: "Allows target to to instantaneously revive upon being KO'd."
* Onus of Might: "Turn an enemy's strengths to your advantage, reducing the target's attack power and defense for each enhancing effect it has."
Credits goes out to Vorvonox.
Quelle: http://www.ffxivcore.com/